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Game Design

This page showcases some of the projects I've worked on as well as topics I've research.

Written Work

Examples of topics I've researched in regards to game design

Level Design Evolution

How level design changed between Team Fortress Classic and Team Fortress 2

Projects

2026

Silent Mechanist

Role: Music, Art, Programming

Silent Mechanist is a solo project made as a showcase of working as a solo developer. The game will update relative to my skill development.

Verdant Veil

2025

Role: NPC programmer, Animation programmer

Still a Work in Progress

Being the member of the team with working knowledge of animation tools, It was my responsibility to implement the animations for characters. This was an experimental design since it was my first time using sprites in a game engine.

IMG_20250210_181419_436.jpg

2024

Search & Captcha

Role: Gun Programmer, Map 2 Designer

The project itself was extremely experimental as it utilised a physical component (Manual) into the gameplay loop.

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